Version history
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2.8.0 release notes
- Added Unity 6 download using the first stable release of this version of the engine.
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2.7.0 release notes
- Added Unity 6 download in preparation for the upcoming release of this version of the engine.
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2.6.2 release notes
- Fixed bug where an invalid match could be suggested between a color bomb and another tile blocked by ice.
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2.6.1 release notes
- Fixed warnings when using the asset in a Unity 6 project.
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2.6.0 release notes
- Fast enter play mode is now supported.
- You can now test levels directly in the game scene without going through the home and level scenes first. This is how you can do it.
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2.5.0 release notes
- Upgraded project to Unity 2022.3.0 LTS.
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2.4.0 release notes
- Added additional download using Unity 2022.3.0 LTS for convenience.
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2.3.0 release notes
- Upgraded project to Unity 2021.3.19 LTS.
- Updated the Unity IAP integration to the latest version of the in-app purchasing package.
- Updated the documentation to point to the new wiki.
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2.2.0 release notes
- Upgraded project to Unity 2021.3.9 LTS.
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2.1.1 release notes
- Removed redundant platform check from Unity Ads integration code.
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2.1.0 release notes
- Upgraded project to Unity 2021.3.6 LTS.
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2.0.0 release notes
- Upgraded project to Unity 2020.3.33 LTS.
- The Unity Ads integration is now disabled by default and needs to be manually enabled by the user in order to prevent potential issues with mobile builds.
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1.9.0 release notes
- Upgraded project to Unity 2020.3.30 LTS.
- Updated Unity Ads package to latest version (4.0.0).
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1.8.0 release notes
- Updated Unity Ads integration to the latest recommended code.
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1.7.0 release notes
- Upgraded project to Unity 2020.3.20 LTS.
- Upgraded all dependencies to their latest version.
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1.6.1 release notes
- Fixed rare bug in T and L-shape detection match code.
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1.6.0 release notes
- Upgraded project to Unity 2019.4.0 LTS.
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1.5.1 release notes
- Upgraded project to Unity 2019.3.9.
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1.5.0 release notes
- Upgraded project to Unity 2019.3.7.
- Updated Unity Ads integration to work with the latest version of the Advertisement library.
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1.4.1 release notes
- Fixed '0 stars' case in level scene.
- Fixed level scrolling not working after completing all levels.
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1.4.0 release notes
- Added configurable spin wheel popup.
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1.3.0 release notes
- Added configurable daily bonus popup.
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1.2.0 release notes
- Upgraded project to Unity 2018.4.0.
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1.1.1 release notes
- Fixed bug with marshmallow goal detection in some situations.
- Fixed several bugs with the swap booster.
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1.1.0 release notes
- Upgraded project to Unity 2018.3.0.
- Moved the editor tools to the Tools menu option.
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1.0.16 release notes
- Upgraded project to Unity 2018.2.18.
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1.0.15 release notes
- Fixed lives system not updating correctly when the game goes to background on mobile platforms.
- Fixed typo in T-shaped match detection code.
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1.0.14 release notes
- Upgraded project to Unity 2017.4.0 LTS (you can find more information about Unity LTS releases here).
- Fixed incorrect object pool configuration that caused more instances than needed to be created.
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1.0.13 release notes
- Striped and wrapped candies are now preserved after level regeneration.
- Fixed several exceptions happening when running with .NET 4.x.
- Fixed bug that caused the level not to be regenerated when a covered tile was present in it.
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1.0.12 release notes
- The camera is now automatically adjusted to make the game board fit in the screen's width. Also, a resolution utility has been added to the editor so that device-specific resolution settings can be defined. This is particularly useful for devices with very unique aspect ratios, like the iPhone X or the Samsung Galaxy Note 8. You can read more about how this works here.
- Added boy graphics and animations.
- Fixed color bomb being able to be swapped diagonally.
- Fixed collectables losing its orientation after repeatedly being swapped by the player.
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1.0.11 release notes
- Fixed rare bug with special candy generation.
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1.0.10 release notes
- Added wrapped candy + striped candy combo.
- Fixed combos exploding unbreakable tiles.
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1.0.9 release notes
- Fixed rare bug with special candy positioning.
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1.0.8 release notes
- Fixed rare bug with special candy generation.
- Fixed purchasable boosters from being able to be applied to collectables.
- Fixed visual bug in lives shop popup.
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1.0.7 release notes
- Fixed several bugs caused by very fast swipes.
- Fixed inconsistencies in the completion of special block-related goals (including when retrying a level).
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1.0.6 release notes
- Fixed rare bug with level regeneration.
- Fixed rare bug with the FX pools of special blocks.
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1.0.5 release notes
- Added player preferences tab to game settings editor (useful for testing).
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1.0.4 release notes
- Removed the unnecessary loading popup for IAP purchases on Android.
- Level regeneration does not happen if there is a usable color bomb on the level now.
- Fixed the win and lose popups playing their sound effects even when the sound is disabled.
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1.0.3 release notes
- Fixed rare bug with chocolate expansion.
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1.0.2 release notes
- Fixed color bombs appearing with straight matches of 6 tiles instead of 5.
- Fixed combos incorrectly destroying collectables.
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1.0.1 release notes
- Fixed rare bug that caused the level goals UI to not be properly updated sometimes.
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1.0 release notes
- Initial release.