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Version history

  • 2.8.0 release notes

    • Added Unity 6 download using the first stable release of this version of the engine.
  • 2.7.0 release notes

    • Added Unity 6 download in preparation for the upcoming release of this version of the engine.
  • 2.6.2 release notes

    • Fixed bug where an invalid match could be suggested between a color bomb and another tile blocked by ice.
  • 2.6.1 release notes

    • Fixed warnings when using the asset in a Unity 6 project.
  • 2.6.0 release notes

    • Fast enter play mode is now supported.
    • You can now test levels directly in the game scene without going through the home and level scenes first. This is how you can do it.
  • 2.5.0 release notes

    • Upgraded project to Unity 2022.3.0 LTS.
  • 2.4.0 release notes

    • Added additional download using Unity 2022.3.0 LTS for convenience.
  • 2.3.0 release notes

    • Upgraded project to Unity 2021.3.19 LTS.
    • Updated the Unity IAP integration to the latest version of the in-app purchasing package.
    • Updated the documentation to point to the new wiki.
  • 2.2.0 release notes

    • Upgraded project to Unity 2021.3.9 LTS.
  • 2.1.1 release notes

    • Removed redundant platform check from Unity Ads integration code.
  • 2.1.0 release notes

    • Upgraded project to Unity 2021.3.6 LTS.
  • 2.0.0 release notes

    • Upgraded project to Unity 2020.3.33 LTS.
    • The Unity Ads integration is now disabled by default and needs to be manually enabled by the user in order to prevent potential issues with mobile builds.
  • 1.9.0 release notes

    • Upgraded project to Unity 2020.3.30 LTS.
    • Updated Unity Ads package to latest version (4.0.0).
  • 1.8.0 release notes

    • Updated Unity Ads integration to the latest recommended code.
  • 1.7.0 release notes

    • Upgraded project to Unity 2020.3.20 LTS.
    • Upgraded all dependencies to their latest version.
  • 1.6.1 release notes

    • Fixed rare bug in T and L-shape detection match code.
  • 1.6.0 release notes

    • Upgraded project to Unity 2019.4.0 LTS.
  • 1.5.1 release notes

    • Upgraded project to Unity 2019.3.9.
  • 1.5.0 release notes

    • Upgraded project to Unity 2019.3.7.
    • Updated Unity Ads integration to work with the latest version of the Advertisement library.
  • 1.4.1 release notes

    • Fixed '0 stars' case in level scene.
    • Fixed level scrolling not working after completing all levels.
  • 1.4.0 release notes

    • Added configurable spin wheel popup.
  • 1.3.0 release notes

    • Added configurable daily bonus popup.
  • 1.2.0 release notes

    • Upgraded project to Unity 2018.4.0.
  • 1.1.1 release notes

    • Fixed bug with marshmallow goal detection in some situations.
    • Fixed several bugs with the swap booster.
  • 1.1.0 release notes

    • Upgraded project to Unity 2018.3.0.
    • Moved the editor tools to the Tools menu option.
  • 1.0.16 release notes

    • Upgraded project to Unity 2018.2.18.
  • 1.0.15 release notes

    • Fixed lives system not updating correctly when the game goes to background on mobile platforms.
    • Fixed typo in T-shaped match detection code.
  • 1.0.14 release notes

    • Upgraded project to Unity 2017.4.0 LTS (you can find more information about Unity LTS releases here).
    • Fixed incorrect object pool configuration that caused more instances than needed to be created.
  • 1.0.13 release notes

    • Striped and wrapped candies are now preserved after level regeneration.
    • Fixed several exceptions happening when running with .NET 4.x.
    • Fixed bug that caused the level not to be regenerated when a covered tile was present in it.
  • 1.0.12 release notes

    • The camera is now automatically adjusted to make the game board fit in the screen's width. Also, a resolution utility has been added to the editor so that device-specific resolution settings can be defined. This is particularly useful for devices with very unique aspect ratios, like the iPhone X or the Samsung Galaxy Note 8. You can read more about how this works here.
    • Added boy graphics and animations.
    • Fixed color bomb being able to be swapped diagonally.
    • Fixed collectables losing its orientation after repeatedly being swapped by the player.
  • 1.0.11 release notes

    • Fixed rare bug with special candy generation.
  • 1.0.10 release notes

    • Added wrapped candy + striped candy combo.
    • Fixed combos exploding unbreakable tiles.
  • 1.0.9 release notes

    • Fixed rare bug with special candy positioning.
  • 1.0.8 release notes

    • Fixed rare bug with special candy generation.
    • Fixed purchasable boosters from being able to be applied to collectables.
    • Fixed visual bug in lives shop popup.
  • 1.0.7 release notes

    • Fixed several bugs caused by very fast swipes.
    • Fixed inconsistencies in the completion of special block-related goals (including when retrying a level).
  • 1.0.6 release notes

    • Fixed rare bug with level regeneration.
    • Fixed rare bug with the FX pools of special blocks.
  • 1.0.5 release notes

    • Added player preferences tab to game settings editor (useful for testing).
  • 1.0.4 release notes

    • Removed the unnecessary loading popup for IAP purchases on Android.
    • Level regeneration does not happen if there is a usable color bomb on the level now.
    • Fixed the win and lose popups playing their sound effects even when the sound is disabled.
  • 1.0.3 release notes

    • Fixed rare bug with chocolate expansion.
  • 1.0.2 release notes

    • Fixed color bombs appearing with straight matches of 6 tiles instead of 5.
    • Fixed combos incorrectly destroying collectables.
  • 1.0.1 release notes

    • Fixed rare bug that caused the level goals UI to not be properly updated sometimes.
  • 1.0 release notes

    • Initial release.